In the cabinet behind him, you'll find the statuette and a key that opens every chest in his house. Before you give it to him, finish up any secondary quests, pick your favorite henchman, and say good-bye to the others. Behind Guzud is an Uthgardt captive named Uncas. The first few rooms will serve as your tutorial. Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. His sword does 1d6 cold damage as well. The tomb itself is filled with difficult undead--zombie lords, mummies, skeleton mages and priests, and more. This page contains Neverwinter Nights Gold Edition cheats, hints, walkthroughs and more for PC. Cast Melf's Acid Arrow (via actual spell or the ring) to summon a water elemental. It's in an abandoned house in the northwest corner of no-man's-land, the small, abandoned area between the City Core and Blacklake. You can determine which gem to put in which pedestal by examining the tablets. After you kill Drawl, talk to Walters. There are cheaper and/or less violent means as well, and speaking with Orrean outside the estate will give you a vague clue that relates to Meldanen's love life. In the southern portion of her house, you'll find the missing druid Terrari. This book will enable you to summon the Guardian of Helm. Near the stairs to the ground floor, you'll find Johnny, the son of a murdered Helmite who sells basic goods. Look in the Pool of Swirling Color and take the gems. You'll be set upon by poor Geth in werewolf form. You can choose either, but you might want to explore both routes and rack up the experience points. Your base of operations for Chapter Three is a small village where racial tensions run high. Return the symbol to Oleff or Gilles for your reward. Dergiab (7th-level wizard/6th-level fighter) and Ganon (10th-level rogue) will make for a tough duo. As you leave the Hall of Justice, Bethany will approach you. Return the brooch to Erik. Next, Damas wants you to kill Sub-chieftain Arness. There are libraries in the northwest and southeast corners of the dungeon--in either of them, you'll find a book titled The Nature of Water Summoning, which will explain the process. On your way, stop and speak with Fenthick. If so, search their bodies for a note, and take it to Fenthick at the Hall of Justice Sanitorium. In the Realm of the Spirit you will find Relmar, another Cult member who has … When you're ready to take the challenge, talk to Mutamin for permission. Loot the room, then head to the west side of the cave. Spellcasters have a significant advantage in one respect: They can actually create a party. After you've returned all four of the necessary ingredients--the devourer brain, the cockatrice feather, the lock of dryad hair, and the Yuan-Ti's heart--to Aribeth, the priests of Tyr will be ready to create the plague cure. Cleave will make groups of low-level monsters fall to the ground like dominoes. This ship is guarded by a small group of pirates. Of all the crystal objects you've found down here, this is the one you want. Heal Zed, and he'll tell you that Griff drugged Rolgan during the card game. With the key, you can open the door in the northwest and fix Colmarr's invention. If you're visiting the South Road as your final destination in the Port Llast area, it will all come together. Tell her they've been shipped to orphanages to save her feelings and to ensure you get her treasure key, which opens her husband's vault in the sewers. Your final opponent is Claudius, and the crowd (and other competitors) will warn you that he's invincible and probably not for copacetic reasons. When you enter the final section of Moonwood, cultists will attack you once again. The chest in the foyer contains a riddle and a key. You'll find Wanev's Gem in a chest along the north wall and Gulgash (10th-level outsider/4th-level cleric/4th-level sorcerer) in the southwestern corner. Past Grommin you'll find the prison cells, where Meldanen keeps his kidnapped victims. When you reach the center of the caverns, rest up, then use the portal to reach the Guardian Lair. To the west, you'll find the cave of a dead dragon, obviously attacked by the nearby dead Fire Giants. Enter the barracks and speak with Revat and Lenton. Fight your way through and continue down. Taking the quill will cause Gilles to depart. "King" among the RPGs once, looking not that amazing now. Welcome to NWNWiki! The large wing to the west is crawling with convicts, so try to take them out slowly from the adjacent hallways. This guide will lead you to every important (and not so important) locale, tell you whom to talk to for information, and point out the location of every quest-related object in the game. (Streamed 3/27/2018) -- Watch live at https://www.twitch.tv/fenguard This post is part of the series: Neverwinter Nights Walkthrough. Once Kurth is dead, search his body for the prison key and free Evaine. My favorite amongst them? The South Road winds east here, into a haunted forest that leads to Charwood. Fight your way to the eastern tunnels and prepare for the showdown with Yesgar. You'll find the evidence you need to locate the cult, as well as a strange town trapped in time, some petty inter-rural romantic squabbles, a strange wizard's tower, and a haunted forest. Every day we increase our collection with new Neverwinter Nights Gold Edition cheats If you can not find the needed cheat in our list, check this page periodically or subscribe for this game's updates! Talk to Quint at the gates. Free Nax to learn the whereabouts of the snow globe. Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. He'll give you a copy of the zoo key if you accept the quest. Neverwinter Nights Gold Edition was made in "Computer Role-Playing" genre and have "teen" as SRB rating. It will highlight anything you can use, talk to, pick up, or attack. Once you've spoken with Aribeth, head into the apse and talk to Oleff. As soon as you descend the stairs, it's on! A chest in this area generates some high rated treasure and you most probably find a powerful magic item in it. A spellcaster with a high primary statistic will learn more spells, memorize more spells, and will get to cast higher-level spells. There you'll find Marrok, who will forge custom items if you bring him the necessary ingredients. He'll surrender once you get him down below 900 hit points. When Maugrim is dead, grab the fourth Word of Power and return to Castle Never. Don't buy the docks map; you'll get a map for that area easily enough. Revat wants you to rescue his mother from the trolls and gives you a ring. Exit the stables to begin Chapter One. You'll also encounter another of Meldanen's apprentices (another 8th-level sorcerer). Walking the streets here can be dangerous. ID: Walkthrough: Size: Version: 7900: FAQ (PC) by RMurtha | Aug 25th 2008: 768kB: 2.5: Game Discussions No discussions open for Neverwinter Nights Gold Edition at the moment. If you need a place to rest in safety, get into one of the lockdowns and shut the door with the lever. Though most classes can open chests easily enough, you'll most likely want to put some points in disable trap. In a chest among the rubble, you'll find an old scroll with three words that stand out: "NETHER SHALL RULE.". And killing it won't get you through the door. 4550 NFL - Discussion & Tipping Thread. Home PC Neverwinter Nights Gold Edition Walkthroughs. The southeast and southwest sections of this level both contain some good loot. Free the fairy, and it will show you the pattern. Will the real Black Wolf please sit down? If you need supplies, Eltoora at the Many-Starred Cloak Guild is open for business, as is Shining Knight Arms and Armor. Examine the bookshelf and say "Halueth," which will open the passageway to the tomb. She'll offer you a job if you play your cards right: Infiltrate the Hill Giant Lair and bring her the head of the Hill Giant chieftain. Kill them, and then loot their bodies. Once you cross the bridge, you'll enter the courtyard. He will give you an amulet that can cast Light an unlimited number of times a day. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. He'll ask you to deliver a note to his wife. Neverwinter Wood. Thieves and pirates have overrun the docks. Once they're dead, loot his body and take the head. He does pay more, and evil characters will want to consider his offer. Moreover, many enhancement spells will make them even stronger. On the north side you'll find more undead and a sarcophagus that will summon a mummy when opened. SoU Walkthrough Chapter One. You'll also find a few unlit plague-victim pyres throughout the neighborhood. Lenton wants you to avenge the death of his brother by bringing him the head of the troll chief. Speak with Fenthick and Desther, then continue into the main chamber. Throw them here and you won't be sorry. If you want to avoid them, and don't have the wardstone, just ring the gong in the hallway and slip through the empty hallways as the guards run to the alarm. The first level of the warehouse shouldn't be much of a problem--just three rooms of old-fashioned zombie killing. Put your most important skills in the main hotkey group, then put secondary skills on the Shift and Ctrl hotkeys. Choose your poison, then head up to the garden. Before you head into the prison itself, you'll want to quickly explore the prison barracks, located to the west of the large prison building. He'll want 1000 gold but will take 250 if you threaten him. A few of the quests that originate here later in the chapter can also be triggered at the Green Griffon Inn. Then enter one of the following case-sensitive codes at the console window to activate the cheat function. Finally, it's time to kill Baram (12th-level rogue/8th-level ranger) and his attendant Priestess of Mask (6th-level cleric). From your Academy graduation to the final showdown, if you have questions about the Neverwinter Nights single-player game, you'll find the answers here. You'll pass a massacred homestead--inside you'll find the Tome of Robes, if you want it. Storm Light Hammer: Diamond and a magic light hammer. There's no turning back (or resting) once you enter the inner sanctum. The side passages are filled with creatures, while the center corridor is straight and safe to the north end of the floor. Tomi needs some official documents. Quickly get to the first Wizard's Chantry. Both will lead you directly to the undead base of operations. Listen to the riddle, and put the appropriate crystal object in the chest. The old and beloved Neverwinter nights. One of your strongest weapons in the game isn't your +3 double-bladed axe, and it isn't your maximized fireball. Advertisement . Start your werewolf hunting here. 288Forum Rules - Please Read Before Making your First Post, 43US Election 2020 - Biden has seemingly won, 123An SOS to some old friends (former members, come chat). The good news? The first is Hrusk, a 5th-level barbarian who uses a flaming hand axe. Use the lever to close the door, and he'll tell you more about the prison. Search the nearby chests for three books, particularly History of the Slave Race, which Jax will want. You can enter its tiny world, and you can rotate it so that the dryads are attacking the dwarves or the dwarves are attacking the dryads. Once you've accepted Aawill's quest, you can cross the bridge to the east. Be sure to ask him about special items. You can either attack her or answer her riddles. Luckily, you can accomplish all of these goals in one place: one huge seven-level place full of trolls, golems, and strange beasts of which you've never even heard tales. The tunnels of the Creator Ruins are full of enemies (mostly gargoyles, minogons, and battle horrors), as well as some good loot. Neverwinter Nights at IGN: walkthroughs, items, maps, video tips, and strategies You'll need a slaad's tongue (which can be found on a corpse near the wizard's laboratory) and the ability to cast Melf's Acid Arrow. She has two suggestions as to creatures that may not be affected: a local nymph and a witch named Setara, who lives to the east in the Heart of the Forest. At the east end of the long tunnel, you'll find stairs leading down. The only reason to come down here is for combat--there isn't much else to be found. In the summoning chamber, you'll find a trapped demon. The part about collecting "magical abominations" may be a lead as well. While before he had been obsessed. Commander Damas is located inside this building. When he's dead, search his body for a key. Use fire attacks if possible, and just keep swinging until he goes down. A member of the Black Lion Tribe has been accused of murder, and he needs a defense lawyer for the trial. Before the fight, talk to Kellisai and ask her to "keep the battle fair," and then use whatever means you can to make sure that she casts Dispel Magic on both of you (you can bribe or persuade her, and human characters can play the race card). Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin... whatever hero you create, incredible adventures await. Stay near the portal to the sanctuary if you can't take them simultaneously and do hit-and-run tactics. Use cold weapons if you have them, then search his body for an intriguing letter. On your way to the graveyard you'll be approached by a group of bandits who'll want some money from you in exchange for safe passage. Once the fallen hero has fallen, take his heart to the altar near the stairs in the southeast corner. Be sure to ask him about his journal and Belial. Take Maugrim's journal from the desk, then return to the temple and speak with Aarin. Go to the summoning room and place the tongue in the summoning pool. It has very good damage reduction and a fair amount of hit points, so be prepared for a long fight unless you can deal great amounts of damage at once. Use Christov's key and enter the hideout. General Walkthroughs / Faqs . She'll give you her key, and you'll find the portal behind the jeweled door in her house. The decision is yours. Kill him and pull the lever to open the cages. Continue to the Elk Tribe Keep. Here is the list of items and needed components: Chromatic Breastplate: Diamond and a suit of magical armor with AC 6. When they're alerted to your presence, they'll vanish and you'll have to fight a small army of lizardmen. In the northwest corner you'll find a locked building marked with a sundial. Another persistent stranger (either Jaheel or Tarran) will request your aid in finding a lost brother, starting the Poor Neva quest. A- Host Tower Portal B- Host Tower Warden C- Deltagar D- Ettercap E- Lich F- Gray Sladd G- Prisoner and Fred, Changes character's base attack bonus to #, Changes character's spell resistance to #, Complete walk-throughs for every secondary quest, General combat, exploration, and leveling strategies, Maps for every town, crypt, cave, and dungeon in the game. In the northwest room of this level, you'll face Valindra (13th-level wizard/6th-level cleric). One will take you through the warehouse, following the Sword Coast Boys quest. At the start of the game when you reach the tutorial with the first shopkeeper, buy from him, and purchase the Paladin Tunic. ALL RIGHTS RESERVED. Once he's dead, loot the chamber and return to the surface via the nearby portal. Rogues and rangers (and any character that prefers ranged weapons) should take point blank shot and rapid shot. Once you leave the public area you'll face a fair number of guards. Double Axe of the Tall Kin: Adamantite and a magic double axe. Search the body just to the east of the main gate--you'll find an etched gem. Beyond this door awaits Kurdan, formerly king of the pits and currently Captain Alaefin's right-hand half-orc. He's developed a machine that turns sewage into potions, but it's broken. The nymph can help you reach the Spirit of the Wood. Go to the summoning room and use the Protection Wand to cast Protection from Alignment on yourself. Seems like everyone is telling you something: Head into the War Zone. Constance will return Erik's brooch for a price. In an armoire in the bedroom to the southeast, you'll find the lock of nymph hair needed for Sharwyn's henchman quest. The next friendly face you see will be Geldar, and he'll teach you how to level up. This will prove that the cult is sequestered somewhere in Luskan. In the northwest section of this cave, you'll encounter your first Fire Giant (15th level). He will try to surrender and offer you one of his subordinates' heads in place of his own. Speak to Drake and he'll tell you about some local citizens who may need your help--Jemanie and Krestal. He will also agree to release Elynwyd's sister if you bring him Baram's head, but when the time comes he will refuse to do so. When Desther surrenders, take him to Neverwinter. If he doesn't automatically ask for your help, use your persuade skill to receive the Search for Never's Tomb quest. Kill the bodak and unlock the door behind it. The hallway beyond the door is guarded by a tough ghoul ravager (9th-level undead/7th-level fighter). Fight the flesh golem near the stairs to the kitchen and climb up. He'll tell you the cockatrice feather is in the nearby crate. You'll want to clear a path through the undead between them and Thomas Wheelwright's shop. Talk to Archdruid Aawill, and he will set you off on a quest to find out what is wrong in the woods. How? Before descending to the lower level, explore the lab (guarded by a 4th-level wizard) at the west end of the south hallway. Inside, you'll find the prism blossom seed that Boddyknock needs for his henchman quest. This prison has little of importance. Now exit the snow globe, rotate it, and enter it again. First, chat with Alhelor and Anders about the Black Wolf. It's the lower level that's a bit of a challenge. The seal guardian on this level is only after one thing: you. Here's the walkthrough for one of the four Waterdavian creatures that escaped the Academy in the PC RPG game, Neverwiinter Nights. He'll say some cryptic things about the dead, the children, and his brother, Karlat. It's just south of the Androd Estate. Kill the huge fire elemental guard (11th-level elemental/4th-level fighter) and take the snow globe from the pedestal. In the center of this Hill Giant-infested region, you'll find the cave of a green dragon named Akulatraxas. When you enter Coldwood, you'll be approached by a ranger named Devlar. There's a pair of prisoners in the northwestern room, but they'll turn into weak Yuan-Ti spellcasters and attack. In a chest near the entrance you'll find the corpse hand needed for Grimgnaw's henchman quest. There are plenty of other quests here--a few side quests, an item for Ophala's Art Theft quest, one of the sites for the Search for Never's Tomb quest, and an arcane laboratory for the Cloaktower Membership quest. 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